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3D Art Portfolio
Animation
I started getting into 3D animation just 18 months ago, so I still have a lot of room to grow. Nonetheless, I'm very proud of what I have right now: a short Demoreel showcasing 4 scenes- a body mechanics shot, an acting shot, a cute quadruped and some lip-syncing. These Animations were created over the span of 4 months at Pixl Visn.
I'm very grateful to our teachers, who gave constructive and honest feedback, especially my two animation teachers Fonzo Romano and Svein Ferkingstad, as well as our Demo-reviewer Tom Herzig. The journey leading up to this wouldn't have been possible without them!
Animation
Modeling 6 Texturing
Modelling, Texturing and Rigging
This segment is here just to display my progress and overall basic knowledge of everything I've tried so far, as I don't plan on pursuing a career in these fields for now. It's nice to just be able to understand what I'm working with and, if need be, find and solve small Issues by myself when animating with new rigs and assets.
Most of these were created in the span of one week for our mid- or end term projects at Pixl Visn.
Kaneda's bike

Kaneda's bike was a hard surface modelling and texturing project I made to try and recreate some scenes from Kastuhiro Otomu's 2d animated classic "Akira"
The purpose of this project was testing out the waters with Ncloth and lightning simulations. Animation was also an important part of this, but due to my poor human-modelling and rigging skills at the time, the end result turned out less than stellar.
Even if I can't show the full video here, I can at least display the few attempts i made to recreate the scenes.
The shots were made in Maya, Adobe Substance Painter and Sketchbook Autodesk. Rendered in Vray and edited in NukeX and Adobe After Effects.




Baba Yaga's house
I wanted a good opportunity to practice rigging, animation and maybe try some grooming. It was fun coming up with the idea and designing a small hut on chicken legs, with moving barrels, loose windows and of course, a ladder.
Unfortunately grooming took too long and I lost track of my actual goal- the animation. Thus I neglected to add more weight to the massive jumps this creature makes.
Being still new in rendering, the end result had some issues with the lighting. I plan to revisit and edit this project someday, especially now that I know more about rigging and grooming.
Here's also a short preview of the simple rigs I create in the span of a week!
I used Maya and Vray Fur for this project, as well as Adobe Substance Painter, NukeX and Davinci Resolve.


Banana Moe and Joe
Being one of my earliest projects, these two banana goofs have plenty of texture and rigging issues. And despite that, they were very important for my growth. This project has one of my first attempts at making a bipedal rig and modelling something organic. Also showing one of the first attempts at utilising Ncloth.
It was made using Maya, Arnold, Adobe Substance Painter and Davinci Resolve.

Mutant Rig
Now that I've graduated from Pixl Visn and have some more free time, I intended to bring one of my own creations into the 3D world. Working on a cartoony bipedal rig with groom and a detachable head (not implemented yet) will further my knowledge in these areas. And who knows, maybe i can animate one or the other music video with this fella.
Due to this being a work in progress, there are no videos to show yet.
Made with Maya, XGen interactiveGroom, Adobe Substance Painter and Arnold.

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